Cergam Muslimah (translates to Muslimah drawn out stories; pronounced chur-gum) is an exploration into zines as part of a creative practice that utilizes the affordances of mobile augmented reality (MAR). Through the layers of short stories told within these 8 page zines, the MAR helps evoke a dual or a hidden meaning in the augmented reality. Each of the three zines consist of personal stories from my point of view, but are common anxieties or feelings that can be endured by many Muslimah. They explore various themes of life, love and thoughts about the future and present a different way to read each of the stories through AR.
The three zines were first illustrated traditionally. These drawings are vectorized digitally to be saved as images and gifs for the augmented component of the prototype. The images are then arranged according to the 8-page zine format within a tabloid size paper, which also uses the page in reverse of the page as a poster that counts for the final page of the story. (Zine-making is not limited to illustration– many employ different techniques, such as collaging.)
Download the Eyejack Application on your mobile device and scan the QR codes on the zine pages linked above.
The zines are designed so that they can already be read as they are, but in addition to seeing them as discursive artifacts, using the reskinning technique for MAR experiences (outlined by Ronald Azuma) places the augmented content as an equally significant aspect to presenting a different perspective or an elevated experience. Reading the zine while also given insight to the "hidden" story reframes the artifact as discursive as it furthers and adds to the existing narrative. The questions that arise from this artifact also prompt reflection to the audience that it is mainly tailored to. These can remain as rhetorical questions or as a request for a further course of action.
How does the AR aspect add nuance to the story?
Does it help make transparent narratives that would otherwise be deemed as aib (shameful)?
How much more dynamic is this experience in representing identity?
What kind of affordance does AR provide in telling multiple dimensions to the story?
The MAR technology used for this prototype is Eyejack (eyejackapp.com). In using this as opposed to creating an AR application in Unity (for example), I demonstrate the accessibility of this technology as a free resource. Making the experience through this application can also be as simple or complex, depending on the story the designer would like to evoke.
This project is part of the OCADU Digital Futures 'cyberhaze' Online Graduate Thesis Exhibition, 2020.
More projects are on view at dfthesis.com
© Carisa Antariksa 2020